翻译自:http://www.joindota.com/en/news/12973-dota-2-with-huge-6-79-update
A huge balance patch has been implemented into Dota 2 Test today and is expected to hit the main client soon. While these updates are going to have a big impact both casual and competitive Dota, 6.79 is also special from a historic point of view: It’s the first version of the game to be added into Valve’s game without being released as a Warcraft III map in advance.
重大平衡性补丁今天已经被加到Dota 2 Test,并且期望很快能进入主客户端。6.79的改动对休闲和竞技玩家都有重大影响,并且有另一个重大历史意义:这是首个没有先被加入Dota1而直接加到Valve公司游戏中的版本
Buyback nerfed, XP and Gold distribution reworked
### 买活被削弱,经验和金钱重做
While most heroes have to face small or large updates, several general changes stand out. Buyback got nerfed heavily in two ways: Players cannot farm gold form creeps right after buying back and the next death will last longer. Also significant are multiple small buffs to -especially ranged - offlaners (higher XP AoE, closer to the tower at the beginning, XP from enemy pulls), while jungling is not as effective anymore due to lower XP gain from neutrals.
大部分英雄都面临着或大或小的更新,但是有一些整体改动还是特别引人注目。买活被严重削弱了:一是玩家买过后不能立即farm打钱,二是下次复活时间会变长。另外一个比较重要的是劣势路的很多小buff,尤其是对远程英雄(更高的经验范围,更靠近塔的兵线,对面拉野的经验分成),与此同时,由于中立生物的经验变少了,打野的效率变低了
Roshan’s respawn time is now random (8-11 minutes), and his aegis gives a heal, when it expires. Gold distribution has slightly been adjusted in various ways. Furthermore the barracks have been rebalanced: The ranged rax have no regeneration anymore, while the meelee rax have more. This might have an influence on the focus priority while pushing.
肉山的重生时间现在是随机的(8-11分钟),肉山盾过期的时候能治疗。金钱的分布也在很多方面轻微地调整了。此外,兵营也重新平衡过了:远程兵营不回血了,近战兵营回复更快了。这也许会对推高地时拆兵营的优先级产生影响
Drastic balance changes
### 碉堡的平衡性改动
Most notable among the hero changes are the reworks on four heroes: Axe might turn into a killsteal-machine, Bloodseeker can gain over 1000 MS, Broodmother can move freely with her webs, and Slark has an invisibility you can’t counter. The strength of these heroes is hard to estimate right now - Brood and Slark have temporarily been removed from Captains Mode as a consequence. Lich’s new Sacrifice and Brewmaster’s adjusted ultimate will also be interesting to observe. And Pudge (as well as Venge) can finally use blink dagger now.
最突出的英雄改动是以下四位的重做:斧王也许会变成抢人头机器,血魔可能获得超过1000的移动速度,育母蜘蛛可以在网里无视地形地移动了,小鱼人(斯拉克)的隐形你无法克制。这些英雄有多imba现在还很难预测——育母蜘蛛和小鱼人还被暂时移出了CW。巫妖新的牺牲和酒仙修正过的大招也很有趣。
On top of that the arguably strongest heroes got well deserved nerfs: Io (no stun on tether), Batrider (reduction of base damage and Lasso cast range), Alchemist (no bonus HP from the ultimate), Treant (higher cooldown and manacost for Living Armor), and Visage (lower armor and magic resistance) are slightly weaker now. The most buffed category (ignoring the heavily reworked heroes like Axe and BS) is a competition dominated by Disruptor, Venomancer, and Pugna.
那些可以认为是最强的英雄受到了应得的削弱:小精灵(连线不能晕了),蝙蝠骑士(基础攻击力降低,燃烧枷锁距离减小),炼金(大招不加血),老树(活体护甲的cd更长耗魔更高),维萨吉(护甲和魔抗变低)。最大的buff(不算严重重做的斧王和血魔)是干扰者,剧毒术士和骨法
The biggest item changes are a rework of Tranquil Boots and Linken’s Sphere now being usable on allied heroes. Observer Wards now last one more minute, but grant a 50 gold bounty. Sentry Wards last an additional minute as well and its vision mechanics got changed. Healing Salves, Clarity Potions, and Tangos are no longer shareable (but can still be used on allies). Necronomicon and Mjollnier have been buffed decently. The remaining items have only gained small adjustments
最大的物品改动是绿鞋的重做以及林肯可用于队友。假眼现在持续时间增加了一分钟,排眼还能获得50金钱。真眼也增加了一分钟,视野机制也改变了。大药,净化和吃树现在不能共享(但扔可以对队友使用)。死灵书和大雷锤被加了不小的buff。其他物品只是稍稍改动。
Competitive Dota shifting
### 竞技性的转变
There’s no doubt that 6.79 will heavily influence the game is drafted and played. The most feared heroes are not that powerful anymore, other reinforced warriors and wizzards might leap into the metagame with their new or simply stronger abilities. Nevertheless its the general changes that might have the biggest impact on the playstyle. Especially the influence of the major buyback nerf is hard to foresee. But one thing is safe to say: The Dota 2 scene can look forward to new lineups and strategies from the pros in the near future.
毫无疑问,6.79将会给dota的战术和玩法带来重大的影响。最可怕的英雄不再那么强,而其他被加强的战士和法师们也能带着他们的新的(或加强的)技能加入战团了。然而,还是那些整体改动更可能会给玩法风格带来最大的影响。尤其是买活的削弱,很难预测会带来什么。但有一点可以肯定:Dota2的世界可以期待职业大神们在近期给我们带来新的阵容和策略了。